Soulblight è disponibile per Nintendo Switch

Embrace your flaws and survive a journey through the unforgiving Sanctuary! Soulblight launches today on Nintendo’s platform, giving fans of RPG mechanics a chance to get back to the genre’s roots.

October 5th, Częstochowa, Poland.

No more XP grinding – Soulblight introduces its unique Tainting Mechanics. While traveling through the shattered reality of the Sanctuary, you’ll receive personality traits based on your choices. These will be the main source of your strength. To harness them, you’ll have to act accordingly. Becoming an alcoholic means that you’ll be rewarded for getting drunk, but from that point on, being sober might prove to be unbearable. The game asks an important question about your moral limits: Gluttony, lust, cannibalism – how far are you willing to go to survive?

In Soulblight, before entering each level of the Sanctuary you get to choose a Taint that represents a certain personality trait. That choice will shape your future experiences – each Taint unlocks a new way of gaining power – a custom mechanic designed to encourage role-playing. Tainting Mechanics channel your will to survive into actions that are aligned with your hero’s personality. For example, the Greed Taint will punish you for overpaying, but at the same time, it will help you get stronger the wealthier you are. The Hoarder Taint will give you a “Feeling of loss” penalty each time you lose an item, but at the same time, it will increase your passive bonus the more varied your belongings are. This means that the game will actually encourage you to role-play depending on the Taints you’ve chosen, rather than rewarding you for grinding.

As you go deeper into the Sanctuary, you’ll be able to add more Taints to your character’s personality, making the shifting levels of the dungeon itself a kind of skill tree. However, with each new Taint, you’re a step closer to the point of no return. Are you sure you know where that is?


  • A unique Tainting Mechanic designed to encourage role-playing
  • Tons of weapons, armor, and utility items
  • Dynamic and tactical combat built around stamina management and distance control
  • Optional stealth approach that complements fighting
  • Randomly generated, visually breathtaking levels
  • High difficulty level emphasized by permadeath mechanics
  • Gameplay­driven narrative