Cultist Simulator sarà disponibile dal 31 maggio per PC

Cultist Simulator, Unique Narrative Card Game from the Makers of Sunless Sea, Releases May 31

Weather Factory’s debut game mixes the occult with tabletop cards to produce organic, roguelike stories of mystery and horror

London, UK – May 16, 2018 – The award-winning Cultist Simulator, the new game from Fallen London and Sunless Sea creator Alexis Kennedy, is due to release for PC, Mac and Linux on Steam – as well as GOG, Humble, and itch.io – on May 31, 2018. The game is published by Humble Bundle, and is priced at £14.99 / $19.99 / €19.99, featuring a 10% discount in the game’s first week on sale.

Watch the latest trailer for Cultist Simulator here.

Cultist Simulator is a truly unique narrative card game, rooted in occult arts, hidden gods and secret histories. Its 1920s-themed, Lovecraftian setting is evocatively conveyed through the kind of rich language that fans of Kennedy’s previous games will be familiar with. The game’s objective is clear: found a cult, recruit followers, and forge your own history – but how each player reaches their goal will differ wildly, due to the game’s roguelike structure.

The player progresses their story by sliding an ever-expanding collection of cards – often representing shady actions and mysterious items – into action slots linked to dreams, studying, conversation and more. Believers will be manipulated, and authorities evaded, before death inevitably strikes the player down – but it’s what the next life takes from the last, its research and resources, that will determine the course of each playthrough, with multiple endings available (both ‘good’, and very, very bad).

The debut game from Kennedy’s new studio Weather Factory – which he founded alongside fellow former Failbetter Games developer Lottie Bevan in 2017 – Cultist Simulator was originally funded on Kickstarter, achieving its target of £30,007 in 12 hours and raising a total of over £82,000 by the end of its campaign. More recently, it won in the Best Game Design category at the 2018 Emotional Game Awards, and is shortlisted for Boston FIG’s Innovation in Art and Narrative.

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