Rainbow Moon disponibile per PS Vita

E’ da oggi disponibile Rainbow Moon per PS Vita.

Il titolo, è un RPG recensitol’anno scorso su myplay.it si è dimostrato una piccola sorpresa.

Rainbow Moon Vita, 05

Per l’ccasione è stata aggiornata anche la vesione PS3 con la funzionalità cross-save, che da modo al giocatore di giocare su PS3 e continuare con la medesima partita su PS Vita, mentre è in treno!

Innanzitutto, per i nuovi giocatori c’è una versione di prova di Rainbow Moon che dà accesso al gioco completo per 90 minuti. La versione di prova potrà essere rigiocata tutte le volte che vorrete e gli eventuali progressi compiuti saranno salvati per l’acquisto del gioco completo a €12,99.

Per chi già possiede Rainbow Moon è possibile approfittare di un’offerta speciale a tempo limitato per i giocatori PS3 e aggiudicarsi Rainbow Moon per PS Vita con uno sconto del 50%. I membri PlayStation Plus possono beneficiare di una riduzione del 20% nelle prime due settimane dall’uscita!

Questo è l’elenco completo dei cambiamenti:

New Features:

• Cross-Save functionality added. Saved data can be exchanged between Rainbow Moon on PlayStation 3 and PlayStation Vita.
• “Use” function added to reward dialogue. It is now possible to use certain items, such as health and food items when picking up a loot bag or opening a treasure chest. This is especially useful during battle if the player’s inventory is full.
• The victory screen can be skipped by pressing the cancel button.


• When talking to the savant, it is now also possible to increase players’ attributes by single units.
• A confirmation dialogue has been added during the crafting process for when skills/conditions are about to be overwritten.
• Walking on the battle field using the analog stick has been improved so characters do not walk in unintended directions.
• After entering a character name, the name can be reviewed and adjusted.
• The battle menu selection is no longer changed by mistake when directional buttons are not released at the end of a sub turn.
• Controller input for walking in exploration mode is smoothed now. This reduces the number of unnecessary direction changes which results in improved character display.

Bug Fixes:

• Fixed a freeze/endless loop when the last monster killed all remaining party members and itself with a suicidal blow attack.
• Missing affinity bonus when Serena attacked an enemy with weapon type sword.
• Zelorus didn’t attack in the first story battle.
• Thief Citadelle map updated. Under rare circumstances it was possible that the player locks himself in the dungeon.
• If the player opened the auto map in the Thief Citadelle dungeon before finding a map item, the menu become inoperable.
• Equipment stats were not updated correctly when un-equipping gear with an embedded passive skill.
• When adding a new condition to an equipped item for the first time via crafting, the corresponding tutorial and condition display in the status menu were not being unlocked.
• World map contained an island, which was accessible via a non-blocked field. After opening a treasure chest, the player got stuck on the island.
• When using the camp fire and quickly aborting, it was possible to walk around the map as a tent for a short period of time.
• Game stats were wrongly updated when a character died. (increased by 2 instead of 1)
• Under rare circumstances certain enemy units didn’t continue to move on the battle field.
• Bound enemies could flee.
• Various minor text updates.
• Various minor bug fixes.

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